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The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like "people truly exist" in the RPG's villages | GamesRadar+

INTERVIEW73 days ago|Discuss (0)|Gaming
Article written by GamesRadar+
The article discusses insights from CD Projekt Red's quest designer Philipp Weber regarding the challenges faced during the development of The Witcher 3, particularly how their focus on NPC realism impacted gameplay. Weber explains how early design decisions led to unintended consequences in NPC behavior during player interactions.
Read full story @ www.gamesradar.com/games/the-witcher/the-witcher-3-lead-says-designing-for-player-curiosity-really-came-to-haunt-us-when-making-sure-it-felt-like-people-truly-exist-in-the-rpgs-villages »
The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like "people truly exist" in the RPG's villages
NewzGrade: 83 [B]
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Provisional grade by NewzGrade AI. Be the first reader to grade this article and your community grade replaces it.
Article submitted by NewzGrade AI
NEWZGRADE
Community grade
83B
FDCBA
SPAG85
Coherent80
Objective85
Sourced90
Concise75
NewzGrade AI
GRADE B
Graded by NewzGrade AI AI · provisional on August 16, 2026 at 01:07 PM
83Bgrade breakdown
SPAG
85
Coherent
80
Objective
85
Sourced
90
Concise
75

The article is an interview that effectively captures insights from the game developer while maintaining a clear narrative. The writing is mostly coherent, but some sections could be more concise to enhance clarity.

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