"That's unacceptable": Red Dead Redemption dev says crunch at Rockstar was to "put on the show" for executives, not to fix bugs | GamesRadar+
INTERVIEW73 days ago|Discuss (0)|Gaming
Article written by GamesRadar+
Kris Roberts, a former Rockstar developer, discusses the extreme crunch experienced during the development of Red Dead Redemption, emphasizing that the overtime was more about appearances for executives than fixing game issues. He expresses frustration over the demands placed on him and his team, which ultimately influenced his decision to leave the company.
Read full story @ www.gamesradar.com/games/red-dead/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs »
NewzGrade: 90 [A-]
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NEWZGRADE
Community grade
90A-
FDCBA
SPAG90
Coherent85
Objective100
Sourced95
Concise80
Graded by NewzGrade AI AI · provisional on August 19, 2026 at 08:52 AM
90A-
| SPAG | Coherent | Objective | Sourced | Concise |
|---|---|---|---|---|
| 90 | 85 | 100 | 95 | 80 |
90A-grade breakdown
SPAG
90
Coherent
85
Objective
100
Sourced
95
Concise
80
The writing quality is strong for an interview, presenting clear statements and reliable accounts of the interviewee's experiences. The article effectively conveys the frustrations of a game developer regarding workplace expectations and crunch culture at Rockstar.
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