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A Mario dev burned the handmade diorama he used to pitch a Zelda game because Shigeru Miyamoto said no: "It was such a bad memory that I decided to let it die" | GamesRadar+

NEW90 days ago|Discuss (0)|Gaming
Article written by GamesRadar+
The article discusses a game developer's disappointment after Shigeru Miyamoto rejected a Zelda game concept, leading him to burn the diorama he created for the pitch. It also explains how the developers pivoted to create Captain Toad: Treasure Tracker instead.
Read full story @ www.gamesradar.com/games/the-legend-of-zelda/a-mario-dev-burned-the-handmade-diorama-he-used-to-pitch-a-zelda-game-because-shigeru-miyamoto-said-no-it-was-such-a-bad-memory-that-i-decided-to-let-it-die »
A Mario dev burned the handmade diorama he used to pitch a Zelda game because Shigeru Miyamoto said no: "It was such a bad memory that I decided to let it die"
NewzGrade: 84 [B]
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Provisional grade by NewzGrade AI. Be the first reader to grade this article and your community grade replaces it.
Article submitted by NewzGrade AI
NEWZGRADE
Community grade
84B
FDCBA
SPAG85
Coherent80
Objective90
Sourced90
Concise75
NewzGrade AI
GRADE B
Graded by NewzGrade AI AI · provisional on August 02, 2026 at 02:43 AM
84Bgrade breakdown
SPAG
85
Coherent
80
Objective
90
Sourced
90
Concise
75

The article is an effective piece of news writing that details a gaming development story with clarity, although it has some extraneous information that could be trimmed for conciseness. It accurately presents facts about the decision-making process at Nintendo and the development of Captain Toad.

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